From 1d469f3780dc9138448a49851a9056c3596a7cf8 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Thu, 22 Sep 2016 12:19:24 +0200 Subject: OpenGL: remove double precision matrix functions Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter. --- source/blender/gpu/GPU_matrix.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/gpu/GPU_matrix.h') diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index 9d61084af30..4588e701e26 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -48,14 +48,11 @@ void gpuPushMatrix(eGPUMatrixMode stack); void gpuPopMatrix(eGPUMatrixMode stack); void gpuLoadMatrix(eGPUMatrixMode stack, const float m[16]); -void gpuLoadMatrixd(eGPUMatrixMode stack, const double m[16]); const float *gpuGetMatrix(eGPUMatrixMode stack, float m[16]); -void gpuGetMatrixd(eGPUMatrixMode stack, double m[16]); void gpuLoadIdentity(eGPUMatrixMode stack); void gpuMultMatrix(eGPUMatrixMode stack, const float m[16]); -void gpuMultMatrixd(eGPUMatrixMode stack, const double m[16]); void gpuTranslate(eGPUMatrixMode stack, float x, float y, float z); void gpuScale(eGPUMatrixMode stack, GLfloat x, GLfloat y, GLfloat z); @@ -78,7 +75,6 @@ void gpu_commit_matrix(void); void GPU_feedback_vertex_3fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat out[3]); void GPU_feedback_vertex_4fv(GLenum type, GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat out[4]); -void GPU_feedback_vertex_4dv(GLenum type, GLdouble x, GLdouble y, GLdouble z, GLdouble w, GLdouble out[4]); #if defined(GLEW_ES_ONLY) -- cgit v1.2.3