From 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 17 Jul 2018 21:11:23 +0200 Subject: GWN: Port to GPU module: Move files to GPU This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h --- source/blender/gpu/GPU_primitive.h | 65 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 source/blender/gpu/GPU_primitive.h (limited to 'source/blender/gpu/GPU_primitive.h') diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h new file mode 100644 index 00000000000..44348b9b593 --- /dev/null +++ b/source/blender/gpu/GPU_primitive.h @@ -0,0 +1,65 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2016 by Mike Erwin. + * All rights reserved. + * + * Contributor(s): Blender Foundation + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/gpu/gwn_primitive.h + * \ingroup gpu + * + * Gawain geometric primitives + */ + +#ifndef __GWN_PRIMITIVE_H__ +#define __GWN_PRIMITIVE_H__ + +#include "GPU_common.h" + +typedef enum { + GWN_PRIM_POINTS, + GWN_PRIM_LINES, + GWN_PRIM_TRIS, + GWN_PRIM_LINE_STRIP, + GWN_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */ + GWN_PRIM_TRI_STRIP, + GWN_PRIM_TRI_FAN, + + GWN_PRIM_LINES_ADJ, + GWN_PRIM_TRIS_ADJ, + GWN_PRIM_LINE_STRIP_ADJ, + + GWN_PRIM_NONE +} Gwn_PrimType; + +/* what types of primitives does each shader expect? */ +typedef enum { + GWN_PRIM_CLASS_NONE = 0, + GWN_PRIM_CLASS_POINT = (1 << 0), + GWN_PRIM_CLASS_LINE = (1 << 1), + GWN_PRIM_CLASS_SURFACE = (1 << 2), + GWN_PRIM_CLASS_ANY = GWN_PRIM_CLASS_POINT | GWN_PRIM_CLASS_LINE | GWN_PRIM_CLASS_SURFACE +} Gwn_PrimClass; + +Gwn_PrimClass GWN_primtype_class(Gwn_PrimType); +bool GWN_primtype_belongs_to_class(Gwn_PrimType, Gwn_PrimClass); + +#endif /* __GWN_PRIMITIVE_H__ */ -- cgit v1.2.3