From 6669431846af3e9b595f6916b904831155494a73 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 10 Jan 2022 12:42:44 +0100 Subject: Remove GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR. Shader isn't used and not accessible via py-api. --- source/blender/gpu/GPU_shader.h | 8 -------- 1 file changed, 8 deletions(-) (limited to 'source/blender/gpu/GPU_shader.h') diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 031ed04d5f2..21788c7d271 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -341,14 +341,6 @@ typedef enum eGPUBuiltinShader { * \param pos: in vec2 */ GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR, - /** - * Draw round points with a hardcoded size. - * Take a single color for all the vertices and a 3D position for each vertex. - * - * \param color: uniform vec4 - * \param pos: in vec3 - */ - GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR, /** * Draw round points with a hardcoded size. * Take a single color for all the vertices and a 3D position for each vertex. -- cgit v1.2.3