From 9d19ff90760755f6dea97a58fa50e5e299ae334e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sat, 22 Dec 2018 21:02:30 +0100 Subject: GPUShader: Add selection id shader This is to separate id drawing from standard color drawing. --- source/blender/gpu/GPU_shader.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/gpu/GPU_shader.h') diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 8a603f3caf2..eea8f78fe48 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -352,6 +352,9 @@ typedef enum GPUBuiltinShader { GPU_SHADER_2D_UV_EDGES_SMOOTH, GPU_SHADER_2D_UV_FACES, GPU_SHADER_2D_UV_FACES_STRETCH, + /* Selection */ + GPU_SHADER_3D_FLAT_SELECT_ID, + GPU_SHADER_3D_UNIFORM_SELECT_ID, GPU_NUM_BUILTIN_SHADERS /* (not an actual shader) */ } GPUBuiltinShader; -- cgit v1.2.3