From dcf6e12a606f162aa0b70b003f521788eede3349 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 17 Jul 2020 02:51:29 +0200 Subject: Cleanup: GPUShader: Remove unused builtin shader --- source/blender/gpu/GPU_shader.h | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'source/blender/gpu/GPU_shader.h') diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 0ad472113c9..a19ed2d84fd 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -144,8 +144,6 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_2D_IMAGE, GPU_SHADER_2D_IMAGE_COLOR, GPU_SHADER_2D_IMAGE_DESATURATE_COLOR, - GPU_SHADER_2D_IMAGE_ALPHA_COLOR, - GPU_SHADER_2D_IMAGE_ALPHA, GPU_SHADER_2D_IMAGE_RECT_COLOR, GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR, GPU_SHADER_2D_CHECKER, @@ -209,16 +207,6 @@ typedef enum eGPUBuiltinShader { GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE, GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE, GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, - GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR, - /** - * Draw texture with alpha. Take a 3D position and a 2D texture coordinate for each vertex. - * - * \param alpha: uniform float - * \param image: uniform sampler2D - * \param texCoord: in vec2 - * \param pos: in vec3 - */ - GPU_SHADER_3D_IMAGE_MODULATE_ALPHA, /* points */ /** * Draw round points with a hardcoded size. -- cgit v1.2.3