From f0a36599007d2c5185d040202b84775ae1343785 Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Mon, 5 Sep 2022 19:01:02 -0300 Subject: GPU: remove 'GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR' The only difference between `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR` and `GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR` is that in the vertex shader the 2D version uses `vec4(pos, 0.0, 1.0)` and the 3D version uses `vec4(pos, 1.0)`. But VBOs with 2D attributes work perfectly in shaders that use 3D attributes. Components not specified are filled with components from `vec4(0.0, 0.0, 0.0, 1.0)`. So there is no real benefit to having two different shader versions. --- source/blender/gpu/GPU_shader.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/gpu/GPU_shader.h') diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 35ed0f6678e..c1b3b879c34 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -343,7 +343,6 @@ typedef enum eGPUBuiltinShader { */ GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR, /* lines */ - GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, /* grease pencil drawing */ GPU_SHADER_GPENCIL_STROKE, -- cgit v1.2.3