From 35220ccde0cf77ee11f01ebd2c3d7b3f60d72903 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 25 Apr 2018 10:59:48 +0200 Subject: Silhouette Overlap Overlay Added Object Overlap Overlay - Added R32UI support to GPU_framebuffer - Added R32U support to draw manager - The overlay mode has a object data pass that will render 'needed' data to specific buffers so we can mix them together via a deferred rendering. In future will also add UV's and other data - Overlap is implemented as an overlay so it could be used on top of the Scene lighted Solid mode (that will be rendered by Eevee. Reviewers: fclem, brecht Reviewed By: fclem Subscribers: sergey Tags: #code_quest Maniphest Tasks: T54726 Differential Revision: https://developer.blender.org/D3174 --- source/blender/gpu/GPU_texture.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/GPU_texture.h') diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 92dc512e27d..a783a69ae6b 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -69,6 +69,7 @@ typedef enum GPUTextureFormat { GPU_RG16F, GPU_RG16I, GPU_R32F, + GPU_R32UI, GPU_R16F, GPU_R16I, GPU_R16UI, @@ -89,7 +90,6 @@ typedef enum GPUTextureFormat { GPU_RG8I, GPU_RG8UI, GPU_R32I, - GPU_R32UI, GPU_R16, GPU_R8I, GPU_R8UI, -- cgit v1.2.3