From ea70687dd5b9474ce183b7de12e42ec5201864e0 Mon Sep 17 00:00:00 2001 From: Angus Stanton Date: Wed, 3 Aug 2022 08:14:58 +0200 Subject: Image: Display GPU layout in `uiTemplateImageInfo` Add IMB_gpu_get_texture_format and GPU_texture_format_description to retrieve and 'stringify' an eGPUTextureFormat. These are then used in the image info panel used in several areas across blender. New Information: {F13330937} Reviewed By: jbakker Maniphest Tasks: T99998 Differential Revision: https://developer.blender.org/D15575 --- source/blender/gpu/GPU_texture.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/gpu/GPU_texture.h') diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h index 5bd20b7be98..6e31b1b69f6 100644 --- a/source/blender/gpu/GPU_texture.h +++ b/source/blender/gpu/GPU_texture.h @@ -331,6 +331,7 @@ int GPU_texture_orig_width(const GPUTexture *tex); int GPU_texture_orig_height(const GPUTexture *tex); void GPU_texture_orig_size_set(GPUTexture *tex, int w, int h); eGPUTextureFormat GPU_texture_format(const GPUTexture *tex); +const char *GPU_texture_format_description(eGPUTextureFormat texture_format); bool GPU_texture_array(const GPUTexture *tex); bool GPU_texture_cube(const GPUTexture *tex); bool GPU_texture_depth(const GPUTexture *tex); -- cgit v1.2.3