From 3db428406f69358f7bc81e8f757f733338236a29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 14 May 2019 16:31:04 +0200 Subject: Fix T64601 Error division by zero in GPUVertexFormat The windows compiler use signed int by default for enums so that broke the bit count I carefully did. Forcing uint fixes it. --- source/blender/gpu/GPU_vertex_buffer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/GPU_vertex_buffer.h') diff --git a/source/blender/gpu/GPU_vertex_buffer.h b/source/blender/gpu/GPU_vertex_buffer.h index 58d48a18fc5..3e178e193dc 100644 --- a/source/blender/gpu/GPU_vertex_buffer.h +++ b/source/blender/gpu/GPU_vertex_buffer.h @@ -55,7 +55,7 @@ typedef struct GPUVertBuf { /** 0 indicates not yet allocated. */ uint32_t vbo_id; /** Usage hint for GL optimisation. */ - GPUUsageType usage : 2; + uint usage : 2; /** Data has been touched and need to be reuploaded to GPU. */ uint dirty : 1; unsigned char *data; /* NULL indicates data in VRAM (unmapped) */ -- cgit v1.2.3