From 3db428406f69358f7bc81e8f757f733338236a29 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 14 May 2019 16:31:04 +0200 Subject: Fix T64601 Error division by zero in GPUVertexFormat The windows compiler use signed int by default for enums so that broke the bit count I carefully did. Forcing uint fixes it. --- source/blender/gpu/GPU_vertex_format.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu/GPU_vertex_format.h') diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index b0ff7c1820f..43eec55bca2 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -56,8 +56,8 @@ typedef enum { } GPUVertFetchMode; typedef struct GPUVertAttr { - GPUVertFetchMode fetch_mode : 2; - GPUVertCompType comp_type : 3; + uint fetch_mode : 2; + uint comp_type : 3; /* 1 to 4 or 8 or 12 or 16 */ uint comp_len : 5; /* size in bytes, 1 to 64 */ -- cgit v1.2.3