From 91694b9b58ab953f3b313be9389cc1303e472fc2 Mon Sep 17 00:00:00 2001 From: Jacques Lucke Date: Fri, 7 Aug 2020 09:50:34 +0200 Subject: Code Style: use "#pragma once" in source directory This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466 --- source/blender/gpu/GPU_vertex_format.h | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'source/blender/gpu/GPU_vertex_format.h') diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index 34bfbb27823..391eaf61876 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -23,8 +23,7 @@ * GPU vertex format */ -#ifndef __GPU_VERTEX_FORMAT_H__ -#define __GPU_VERTEX_FORMAT_H__ +#pragma once #include "BLI_assert.h" #include "BLI_compiler_compat.h" @@ -197,5 +196,3 @@ BLI_INLINE GPUPackedNormal GPU_normal_convert_i10_s3(const short data[3]) #ifdef __cplusplus } #endif - -#endif /* __GPU_VERTEX_FORMAT_H__ */ -- cgit v1.2.3