From c5862e0a06b75767fd863673c54aab54f27d1872 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Apr 2019 01:45:43 +1000 Subject: Cleanup: comments (long lines) in gpu --- source/blender/gpu/GPU_vertex_format.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/GPU_vertex_format.h') diff --git a/source/blender/gpu/GPU_vertex_format.h b/source/blender/gpu/GPU_vertex_format.h index 021def5b265..7f1934431cf 100644 --- a/source/blender/gpu/GPU_vertex_format.h +++ b/source/blender/gpu/GPU_vertex_format.h @@ -91,12 +91,13 @@ void GPU_vertformat_alias_add(GPUVertFormat *, const char *alias); int GPU_vertformat_attr_id_get(const GPUVertFormat *, const char *name); /** - * This makes the "virtual" attributes with suffixes "0", "1", "2" to access triangle data in the vertex - * shader. + * This makes the "virtual" attributes with suffixes "0", "1", "2" + * to access triangle data in the vertex shader. * * IMPORTANT: * - Call this before creating the vertex buffer and after creating all attributes - * - Only first vertex out of 3 has the correct information. Use flat output with GL_FIRST_VERTEX_CONVENTION. + * - Only first vertex out of 3 has the correct information. + * Use flat output with #GL_FIRST_VERTEX_CONVENTION. */ void GPU_vertformat_triple_load(GPUVertFormat *format); -- cgit v1.2.3