From deda6a43fc710f30ceb9e3b30d1f8d79180fe8d1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 26 Mar 2017 20:13:34 +0200 Subject: Draw Engines: Make g_data struct part of the viewport storage This makes viewport cache construction independant from each others and will allow multithread down the road. --- source/blender/gpu/GPU_viewport.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/GPU_viewport.h') diff --git a/source/blender/gpu/GPU_viewport.h b/source/blender/gpu/GPU_viewport.h index db68b603ae6..06102a5c07e 100644 --- a/source/blender/gpu/GPU_viewport.h +++ b/source/blender/gpu/GPU_viewport.h @@ -44,7 +44,7 @@ typedef struct GPUViewport GPUViewport; #define MAX_BUFFERS 8 #define MAX_TEXTURES 16 #define MAX_PASSES 16 -#define MAX_STORAGE 4 /* extend if needed */ +#define MAX_STORAGE 5 /* extend if needed */ /* All FramebufferLists are just the same pointers with different names */ typedef struct FramebufferList { -- cgit v1.2.3