From 78b79a91f2aea012c6ba9181ac3c32aeb66d392c Mon Sep 17 00:00:00 2001 From: Antony Riakiotakis Date: Fri, 29 Aug 2014 16:23:37 +0200 Subject: Fix T41596 GLSL error on ATIs after clipping workaround commit. This was a little difficult to track down, basically it was a missing escape sequence that only manifested itself when GPU did not support bicubic filtering. Extra: * Fix memory leaks when an error occurs in shader compilation * Display full shader when a compilation error occurs. Makes it easier to diagnose if problem is caused by a syntax or compatibility error. --- source/blender/gpu/intern/gpu_codegen.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/gpu/intern/gpu_codegen.c') diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index d60525dd34a..6b46db89a93 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -1410,6 +1410,10 @@ GPUPass *GPU_generate_pass(ListBase *nodes, GPUNodeLink *outlink, GPUVertexAttri /* failed? */ if (!shader) { + if (fragmentcode) + MEM_freeN(fragmentcode); + if (vertexcode) + MEM_freeN(vertexcode); memset(attribs, 0, sizeof(*attribs)); memset(builtins, 0, sizeof(*builtins)); GPU_nodes_free(nodes); -- cgit v1.2.3