From 771f73b6bedbdd1c1e2993bd8d3680d53fa67b7c Mon Sep 17 00:00:00 2001 From: Alexander Romanov Date: Wed, 27 Jan 2016 12:06:57 +0300 Subject: World textures displaying for viewport in BI. This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414 --- source/blender/gpu/intern/gpu_codegen.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/intern/gpu_codegen.h') diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h index 5aa187014ba..75102658c88 100644 --- a/source/blender/gpu/intern/gpu_codegen.h +++ b/source/blender/gpu/intern/gpu_codegen.h @@ -63,7 +63,8 @@ typedef enum GPUDataSource { typedef enum { GPU_NODE_LINK_IMAGE_NONE = 0, GPU_NODE_LINK_IMAGE_BLENDER = 1, - GPU_NODE_LINK_IMAGE_PREVIEW = 2 + GPU_NODE_LINK_IMAGE_PREVIEW = 2, + GPU_NODE_LINK_IMAGE_CUBE_MAP = 3 } GPUNodeLinkImage; struct GPUNode { -- cgit v1.2.3