From 333cdbb41025db012239e0549a439515880aad9b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 18 Apr 2019 07:21:26 +0200 Subject: Cleanup: comment blocks --- source/blender/gpu/intern/gpu_immediate.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/intern/gpu_immediate.c') diff --git a/source/blender/gpu/intern/gpu_immediate.c b/source/blender/gpu/intern/gpu_immediate.c index a1708fffa9c..3c8b76dd36c 100644 --- a/source/blender/gpu/intern/gpu_immediate.c +++ b/source/blender/gpu/intern/gpu_immediate.c @@ -711,9 +711,9 @@ void immVertex2iv(uint attr_id, const int data[2]) # endif #else /* NOTE: It is possible to have uniform fully optimized out from the shader. - * In this case we can't assert failure or allow NULL-pointer dereference. - * TODO(sergey): How can we detect existing-but-optimized-out uniform but still - * catch typos in uniform names passed to immUniform*() functions? */ + * In this case we can't assert failure or allow NULL-pointer dereference. + * TODO(sergey): How can we detect existing-but-optimized-out uniform but still + * catch typos in uniform names passed to immUniform*() functions? */ # define GET_UNIFORM \ const GPUShaderInput *uniform = GPU_shaderinterface_uniform_ensure(imm.shader_interface, \ name); \ -- cgit v1.2.3