From ea42c1a22ed3bec36ce968d7fbfcade9efeefdff Mon Sep 17 00:00:00 2001 From: Germano Cavalcante Date: Thu, 18 Nov 2021 13:55:21 -0300 Subject: Revert "Revert "Revert "Revert "Adjust snap source drawing when adding multiple snap points"""" This reverts commit b8bf40ed4bf618a6bc908e39278cfbfd385e0d4b. --- source/blender/gpu/intern/gpu_immediate_util.c | 29 -------------------------- 1 file changed, 29 deletions(-) (limited to 'source/blender/gpu/intern/gpu_immediate_util.c') diff --git a/source/blender/gpu/intern/gpu_immediate_util.c b/source/blender/gpu/intern/gpu_immediate_util.c index 2dd23fa46ae..df18b89bd67 100644 --- a/source/blender/gpu/intern/gpu_immediate_util.c +++ b/source/blender/gpu/intern/gpu_immediate_util.c @@ -654,32 +654,3 @@ void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], ui } immEnd(); } - -void imm_drawX(const float cent[3], float size, const float tmat[4][4], uint pos) -{ - /* Draw an "X" indicating where the previous snap point is. - * This is useful for indicating perpendicular snap. */ - - /* v1, v2, v3 and v4 indicate the coordinates of the ends of the "X". */ - float vx[3], vy[3], v1[3], v2[3], v3[3], v4[4]; - - mul_v3_v3fl(vx, tmat[0], size); - mul_v3_v3fl(vy, tmat[1], size); - - add_v3_v3v3(v1, vx, vy); - sub_v3_v3v3(v2, vx, vy); - negate_v3_v3(v3, v1); - negate_v3_v3(v4, v2); - - add_v3_v3(v1, cent); - add_v3_v3(v2, cent); - add_v3_v3(v3, cent); - add_v3_v3(v4, cent); - - immBegin(GPU_PRIM_LINES, 4); - immVertex3fv(pos, v3); - immVertex3fv(pos, v1); - immVertex3fv(pos, v4); - immVertex3fv(pos, v2); - immEnd(); -} -- cgit v1.2.3