From 14a49950ff11f43b7a5a73da545339b969de97f0 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Apr 2019 09:32:37 +1000 Subject: Cleanup: style, use braces for gpu --- source/blender/gpu/intern/gpu_material.c | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) (limited to 'source/blender/gpu/intern/gpu_material.c') diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index cae60351bd5..1a668a48eed 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -163,8 +163,9 @@ GPUTexture **gpu_material_ramp_texture_row_set(GPUMaterial *mat, static void gpu_material_ramp_texture_build(GPUMaterial *mat) { - if (mat->coba_builder == NULL) + if (mat->coba_builder == NULL) { return; + } GPUColorBandBuilder *builder = mat->coba_builder; @@ -523,8 +524,9 @@ struct GPUUniformBuffer *GPU_material_sss_profile_get(GPUMaterial *material, int sample_len, GPUTexture **tex_profile) { - if (!material->sss_enabled) + if (!material->sss_enabled) { return NULL; + } if (material->sss_dirty || (material->sss_samples != sample_len)) { GPUSssKernelData kd; @@ -577,8 +579,9 @@ void GPU_material_vertex_attrs(GPUMaterial *material, GPUVertAttrLayers *r_attrs void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link) { - if (!material->outlink) + if (!material->outlink) { material->outlink = link; + } } void gpu_material_add_node(GPUMaterial *material, GPUNode *node) @@ -596,8 +599,9 @@ eGPUMaterialStatus GPU_material_status(GPUMaterial *mat) bool GPU_material_do_color_management(GPUMaterial *mat) { - if (!BKE_scene_check_color_management_enabled(mat->scene)) + if (!BKE_scene_check_color_management_enabled(mat->scene)) { return false; + } return true; } @@ -768,11 +772,13 @@ void GPU_materials_free(Main *bmain) World *wo; extern Material defmaterial; - for (ma = bmain->materials.first; ma; ma = ma->id.next) + for (ma = bmain->materials.first; ma; ma = ma->id.next) { GPU_material_free(&ma->gpumaterial); + } - for (wo = bmain->worlds.first; wo; wo = wo->id.next) + for (wo = bmain->worlds.first; wo; wo = wo->id.next) { GPU_material_free(&wo->gpumaterial); + } GPU_material_free(&defmaterial.gpumaterial); } -- cgit v1.2.3