From deac41506fbba6040f89e578f0f4b8ba5c506bf8 Mon Sep 17 00:00:00 2001 From: Daniel Stokes Date: Sun, 20 May 2012 21:19:55 +0000 Subject: Fix #31511: GLSL preview is much darker than F12 results A problem caused by Harmony branch code. A value was being set improperly for the GLSL shader. --- source/blender/gpu/intern/gpu_material.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/intern/gpu_material.c') diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index 4cb868a9fea..7ccb25e6cf6 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -708,7 +708,7 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la i = is; GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i); - GPU_link(mat, "shade_mul_value", i, GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol); + GPU_link(mat, "set_value", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol); shade_light_textures(mat, lamp, &lcol); #if 0 -- cgit v1.2.3