From b4f8e3f01bc91c98cc8b37f9a6f4ab8378e807eb Mon Sep 17 00:00:00 2001 From: Patrick Bender Date: Wed, 5 Feb 2020 22:53:53 -0300 Subject: Fix T69776: Error with complex Eevee noise texture in some drivers Apparently the compiled shader bump into some register limit and the compiler instead of giving an error, does something incorrectly. Differential Revision: https://developer.blender.org/D6759 --- source/blender/gpu/intern/gpu_material_library.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/gpu/intern/gpu_material_library.h') diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h index 08c36e24920..0d697a31c35 100644 --- a/source/blender/gpu/intern/gpu_material_library.h +++ b/source/blender/gpu/intern/gpu_material_library.h @@ -139,9 +139,7 @@ static GPUMaterialLibrary gpu_shader_material_hash_library = { static GPUMaterialLibrary gpu_shader_material_noise_library = { .code = datatoc_gpu_shader_material_noise_glsl, - .dependencies = {&gpu_shader_material_math_util_library, - &gpu_shader_material_hash_library, - NULL}, + .dependencies = {&gpu_shader_material_hash_library, NULL}, }; static GPUMaterialLibrary gpu_shader_material_fractal_noise_library = { -- cgit v1.2.3