From 360489c75167d47653bc34ad9ba9a65076bf384c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 7 Sep 2020 15:39:47 +0200 Subject: GPUPlatform: GL backend isolation Part of the vulkan implementation T68990. Pretty straight forward. Just move the GL code inside the GLBackend and make the GPUPlatformGlobal a class object. --- source/blender/gpu/intern/gpu_private.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source/blender/gpu/intern/gpu_private.h') diff --git a/source/blender/gpu/intern/gpu_private.h b/source/blender/gpu/intern/gpu_private.h index 505ac3b0278..059d19f1002 100644 --- a/source/blender/gpu/intern/gpu_private.h +++ b/source/blender/gpu/intern/gpu_private.h @@ -24,10 +24,6 @@ extern "C" { #endif -/* call this before running any of the functions below */ -void gpu_platform_init(void); -void gpu_platform_exit(void); - /* call this before running any of the functions below */ void gpu_extensions_init(void); void gpu_extensions_exit(void); -- cgit v1.2.3