From 651d8bfd98db11eb58018412cc030cfe2705c519 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Tue, 30 Jul 2019 06:46:59 -0300 Subject: 3D View: Move selection API to a Selection engine. This commit moves the API of selecting faces, vertices and edges to a DRW manager engine. Reviewers: campbellbarton, fclem Subscribers: jbakker, brecht Differential Revision: https://developer.blender.org/D5090 --- source/blender/gpu/intern/gpu_shader.c | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) (limited to 'source/blender/gpu/intern/gpu_shader.c') diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index c142d8ccba2..3e930d19696 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -139,9 +139,6 @@ extern char datatoc_gpu_shader_2D_edituvs_edges_vert_glsl[]; extern char datatoc_gpu_shader_2D_edituvs_faces_vert_glsl[]; extern char datatoc_gpu_shader_2D_edituvs_stretch_vert_glsl[]; -extern char datatoc_gpu_shader_3D_selection_id_vert_glsl[]; -extern char datatoc_gpu_shader_selection_id_frag_glsl[]; - extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]; extern char datatoc_gpu_shader_2D_line_dashed_geom_glsl[]; @@ -1312,18 +1309,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { .defs = "#define STRETCH_ANGLE\n", }, - [GPU_SHADER_3D_FLAT_SELECT_ID] = - { - .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl, - .frag = datatoc_gpu_shader_selection_id_frag_glsl, - }, - [GPU_SHADER_3D_UNIFORM_SELECT_ID] = - { - .vert = datatoc_gpu_shader_3D_selection_id_vert_glsl, - .frag = datatoc_gpu_shader_selection_id_frag_glsl, - .defs = "#define UNIFORM_ID\n", - }, - [GPU_SHADER_GPENCIL_STROKE] = { .vert = datatoc_gpu_shader_gpencil_stroke_vert_glsl, @@ -1370,9 +1355,7 @@ GPUShader *GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, GPU_SHADER_3D_GROUNDLINE, GPU_SHADER_3D_GROUNDPOINT, GPU_SHADER_DISTANCE_LINES, - GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, - GPU_SHADER_3D_FLAT_SELECT_ID, - GPU_SHADER_3D_UNIFORM_SELECT_ID) || + GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR) || ELEM(shader, GPU_SHADER_3D_FLAT_COLOR, GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR, -- cgit v1.2.3