From 813800f143b90480f563d1e1dd6fbb9acd3e5f87 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 8 Feb 2019 22:51:37 +1100 Subject: DRW: support clipping for stick & wire bones --- source/blender/gpu/intern/gpu_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/intern/gpu_shader.c') diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 099431fa269..8bc53a71b5a 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -1220,7 +1220,9 @@ GPUShader *GPU_shader_get_builtin_shader_with_config( GPU_SHADER_DISTANCE_LINES, GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR, GPU_SHADER_3D_FLAT_SELECT_ID, - GPU_SHADER_3D_UNIFORM_SELECT_ID)); + GPU_SHADER_3D_UNIFORM_SELECT_ID) || + ELEM(shader, + GPU_SHADER_3D_FLAT_COLOR)); const char *world_clip_lib = datatoc_gpu_shader_cfg_world_clip_lib_glsl; const char *world_clip_def = "#define USE_WORLD_CLIP_PLANES\n"; /* In rare cases geometry shaders calculate clipping themselves. */ -- cgit v1.2.3