From 8fb2ff458ba579dba08bfdf57d043ad158b5db07 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:32:03 +0100 Subject: GPUShaderCreateInfo for interface abstraction This is a first part of the Shader Create Info system could be. A shader create info provides a way to define shader structure, resources and interfaces. This makes for a quick way to provide backend agnostic binding informations while also making shader variations easy to declare. - Clear source input (only one file). Cleans up the GPU api since we can create a shader from one descriptor - Resources and interfaces are generated by the backend (much simpler than parsing). - Bindings are explicit from position in the array. - GPUShaderInterface becomes a trivial translation of enums and string copy. - No external dependency to third party lib. - Cleaner code, less fragmentation of resources in several libs. - Easy to modify / extend at runtime. - no parser involve, very easy to code. - Does not hold any data, can be static and kept on disc. - Could hold precompiled bytecode for static shaders. This also includes a new global dependency system. GLSL shaders can include other sources by using #pragma BLENDER_REQUIRE(...). This patch already migrated several builtin shaders. Other shaders should be migrated one at a time, and could be done inside master. There is a new compile directive `WITH_GPU_SHADER_BUILDER` this is an optional directive for linting shaders to increase turn around time. What is remaining: - pyGPU API {T94975} - Migration of other shaders. This could be a community effort. Reviewed By: jbakker Maniphest Tasks: T94975 Differential Revision: https://developer.blender.org/D13360 --- source/blender/gpu/intern/gpu_shader_builder.cc | 102 ++++++++++++++++++++++++ 1 file changed, 102 insertions(+) create mode 100644 source/blender/gpu/intern/gpu_shader_builder.cc (limited to 'source/blender/gpu/intern/gpu_shader_builder.cc') diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc new file mode 100644 index 00000000000..334bdb2ec58 --- /dev/null +++ b/source/blender/gpu/intern/gpu_shader_builder.cc @@ -0,0 +1,102 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Compile time automation of shader compilation and validation. + */ + +#include + +#include "GHOST_C-api.h" + +#include "GPU_context.h" +#include "GPU_init_exit.h" +#include "gpu_shader_create_info_private.hh" + +#include "CLG_log.h" + +namespace blender::gpu::shader_builder { + +class ShaderBuilder { + private: + GHOST_SystemHandle ghost_system_; + GHOST_ContextHandle ghost_context_; + GPUContext *gpu_context_ = nullptr; + + public: + void init(); + bool bake_create_infos(); + void exit(); +}; + +bool ShaderBuilder::bake_create_infos() +{ + return gpu_shader_create_info_compile_all(); +} + +void ShaderBuilder::init() +{ + CLG_init(); + + GHOST_GLSettings glSettings = {0}; + ghost_system_ = GHOST_CreateSystem(); + ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings); + GHOST_ActivateOpenGLContext(ghost_context_); + + gpu_context_ = GPU_context_create(nullptr); + GPU_init(); +} + +void ShaderBuilder::exit() +{ + GPU_backend_exit(); + GPU_exit(); + + GPU_context_discard(gpu_context_); + + GHOST_DisposeOpenGLContext(ghost_system_, ghost_context_); + GHOST_DisposeSystem(ghost_system_); + + CLG_exit(); +} + +} // namespace blender::gpu::shader_builder + +/** \brief Entry point for the shader_builder. */ +int main(int argc, const char *argv[]) +{ + if (argc < 2) { + printf("Usage: %s \n", argv[0]); + exit(1); + } + + int exit_code = 0; + + blender::gpu::shader_builder::ShaderBuilder builder; + builder.init(); + if (!builder.bake_create_infos()) { + exit_code = 1; + } + builder.exit(); + exit(exit_code); + + return exit_code; +} -- cgit v1.2.3