From baee7ce4a5be105a2e98dc8e4fcdc4f8b5f5e673 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 9 Nov 2022 13:32:53 +1100 Subject: Fix T102306: buildtime shader compilation option fails under Wayland libdecor (for window decorations) was crashing on exit with the shader builder, avoid the crash by calling the "background" system creation function which doesn't initialize window management under Wayland. --- source/blender/gpu/intern/gpu_shader_builder.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/intern/gpu_shader_builder.cc') diff --git a/source/blender/gpu/intern/gpu_shader_builder.cc b/source/blender/gpu/intern/gpu_shader_builder.cc index abb45ca074a..96e3eacd6f5 100644 --- a/source/blender/gpu/intern/gpu_shader_builder.cc +++ b/source/blender/gpu/intern/gpu_shader_builder.cc @@ -59,7 +59,7 @@ void ShaderBuilder::init() break; } - ghost_system_ = GHOST_CreateSystem(); + ghost_system_ = GHOST_CreateSystemBackground(); ghost_context_ = GHOST_CreateOpenGLContext(ghost_system_, glSettings); GHOST_ActivateOpenGLContext(ghost_context_); -- cgit v1.2.3