From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- .../gpu/intern/gpu_shader_dependency_private.h | 44 ++++++++++++++++++++++ 1 file changed, 44 insertions(+) create mode 100644 source/blender/gpu/intern/gpu_shader_dependency_private.h (limited to 'source/blender/gpu/intern/gpu_shader_dependency_private.h') diff --git a/source/blender/gpu/intern/gpu_shader_dependency_private.h b/source/blender/gpu/intern/gpu_shader_dependency_private.h new file mode 100644 index 00000000000..b129ca74a48 --- /dev/null +++ b/source/blender/gpu/intern/gpu_shader_dependency_private.h @@ -0,0 +1,44 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2021 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + * + * Shader source dependency builder that make possible to support #include directive inside the + * shader files. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +void gpu_shader_dependency_init(void); + +void gpu_shader_dependency_exit(void); + +/* User must free the resulting string using free. */ +char *gpu_shader_dependency_get_resolved_source(const char *shader_source_name, + uint32_t *builtins); +char *gpu_shader_dependency_get_source(const char *shader_source_name); + +#ifdef __cplusplus +} +#endif -- cgit v1.2.3