From ffa63d2de6714aeda8a226b9e11d9b9e0b8d94d6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 13 Apr 2017 19:10:55 +1000 Subject: Use regular header guards in GPU --- source/blender/gpu/intern/gpu_shader_private.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/intern/gpu_shader_private.h') diff --git a/source/blender/gpu/intern/gpu_shader_private.h b/source/blender/gpu/intern/gpu_shader_private.h index 10ffc17f0d5..c0c24187da5 100644 --- a/source/blender/gpu/intern/gpu_shader_private.h +++ b/source/blender/gpu/intern/gpu_shader_private.h @@ -22,7 +22,8 @@ * \ingroup gpu */ -#pragma once +#ifndef __GPU_SHADER_PRIVATE_H__ +#define __GPU_SHADER_PRIVATE_H__ #include "GPU_glew.h" #include "gawain/shader_interface.h" @@ -39,3 +40,6 @@ struct GPUShader { ShaderInterface *interface; /* cached uniform & attrib interface for shader */ }; + +#endif /* __GPU_SHADER_PRIVATE_H__ */ + -- cgit v1.2.3