From 216d78687d2b9468b05fb598d1cef0b8424a40d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 14 Aug 2020 15:20:35 +0200 Subject: GPUShader: GL backend isolation --- source/blender/gpu/intern/gpu_shader_private.hh | 61 +++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 source/blender/gpu/intern/gpu_shader_private.hh (limited to 'source/blender/gpu/intern/gpu_shader_private.hh') diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh new file mode 100644 index 00000000000..29e78dcd533 --- /dev/null +++ b/source/blender/gpu/intern/gpu_shader_private.hh @@ -0,0 +1,61 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup gpu + */ + +#pragma once + +#include "BLI_span.hh" + +#include "GPU_shader.h" +#include "GPU_shader_interface.h" +#include "GPU_vertex_buffer.h" + +namespace blender { +namespace gpu { + +class Shader : public GPUShader { + public: + Shader(const char *name); + virtual ~Shader(); + + virtual void vertex_shader_from_glsl(MutableSpan sources) = 0; + virtual void geometry_shader_from_glsl(MutableSpan sources) = 0; + virtual void fragment_shader_from_glsl(MutableSpan sources) = 0; + virtual bool finalize(void) = 0; + + virtual void transform_feedback_names_set(Span name_list, + const eGPUShaderTFBType geom_type) = 0; + virtual bool transform_feedback_enable(GPUVertBuf *) = 0; + virtual void transform_feedback_disable(void) = 0; + + virtual void bind(void) = 0; + virtual void unbind(void) = 0; + + virtual void uniform_float(int location, int comp_len, int array_size, const float *data) = 0; + virtual void uniform_int(int location, int comp_len, int array_size, const int *data) = 0; + + protected: + void print_errors(Span sources, const char *log); +}; + +} // namespace gpu +} // namespace blender + +/* XXX do not use it. Special hack to use OCIO with batch API. */ +GPUShader *immGetShader(void); -- cgit v1.2.3