From 6654e109df952be3a3128fae2508a02c196ae593 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 4 Jun 2018 09:09:12 +0200 Subject: Cleanup: strip trailing space in GPU module --- source/blender/gpu/intern/gpu_texture.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'source/blender/gpu/intern/gpu_texture.c') diff --git a/source/blender/gpu/intern/gpu_texture.c b/source/blender/gpu/intern/gpu_texture.c index f50465189b2..6c4ab395b6b 100644 --- a/source/blender/gpu/intern/gpu_texture.c +++ b/source/blender/gpu/intern/gpu_texture.c @@ -87,7 +87,7 @@ static void gpu_glTexSubImageEmpty(GLenum target, GLenum format, int x, int y, i glTexSubImage1D(target, 0, x, w, format, GL_UNSIGNED_BYTE, pixels); else glTexSubImage2D(target, 0, x, y, w, h, format, GL_UNSIGNED_BYTE, pixels); - + MEM_freeN(pixels); } @@ -432,10 +432,10 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) { GPUTexture *tex = prv->gputexture[0]; GLuint bindcode = 0; - + if (tex) bindcode = tex->bindcode; - + /* this binds a texture, so that's why we restore it to 0 */ if (bindcode == 0) { GPU_create_gl_tex(&bindcode, prv->rect[0], NULL, prv->w[0], prv->h[0], GL_TEXTURE_2D, mipmap, 0, NULL); @@ -452,9 +452,9 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) tex->refcount = 1; tex->target = GL_TEXTURE_2D; tex->target_base = GL_TEXTURE_2D; - + prv->gputexture[0] = tex; - + if (!glIsTexture(tex->bindcode)) { GPU_ASSERT_NO_GL_ERRORS("Blender Texture Not Loaded"); } @@ -464,13 +464,13 @@ GPUTexture *GPU_texture_from_preview(PreviewImage *prv, int mipmap) glBindTexture(GL_TEXTURE_2D, tex->bindcode); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); - + tex->w = w; tex->h = h; } - + glBindTexture(GL_TEXTURE_2D, 0); - + return tex; } @@ -481,7 +481,7 @@ GPUTexture *GPU_texture_create_1D(int w, const float *fpixels, char err_out[256] if (tex) GPU_texture_unbind(tex); - + return tex; } @@ -491,7 +491,7 @@ GPUTexture *GPU_texture_create_2D(int w, int h, const float *fpixels, GPUHDRType if (tex) GPU_texture_unbind(tex); - + return tex; } GPUTexture *GPU_texture_create_2D_multisample( @@ -511,7 +511,7 @@ GPUTexture *GPU_texture_create_depth(int w, int h, char err_out[256]) if (tex) GPU_texture_unbind(tex); - + return tex; } GPUTexture *GPU_texture_create_depth_multisample(int w, int h, int samples, char err_out[256]) @@ -653,7 +653,7 @@ void GPU_texture_unbind(GPUTexture *tex) if (tex->number == -1) return; - + GPU_ASSERT_NO_GL_ERRORS("Pre Texture Unbind"); GLenum arbnumber = (GLenum)((GLuint)GL_TEXTURE0 + tex->number); @@ -713,7 +713,7 @@ void GPU_texture_free(GPUTexture *tex) if (tex->refcount < 0) fprintf(stderr, "GPUTexture: negative refcount\n"); - + if (tex->refcount == 0) { if (tex->fb) GPU_framebuffer_texture_detach(tex); -- cgit v1.2.3