From bd3a1b9490d96ca00748f405037379b743744877 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Fri, 7 Apr 2017 16:31:26 -0400 Subject: OpenGL: use PRIM instead of GL enum for immBegin Getting ready for a Gawain API change... Part of T49043 --- source/blender/gpu/intern/gpu_viewport.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/gpu/intern/gpu_viewport.c') diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index 3aea6f8bea4..ab29e91905b 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -259,7 +259,7 @@ static void draw_ofs_to_screen(GPUViewport *viewport) immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(GL_TRIANGLE_STRIP, 4); + immBegin(PRIM_TRIANGLE_STRIP, 4); immAttrib2f(texcoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); @@ -392,7 +392,7 @@ void GPU_viewport_debug_depth_draw(GPUViewport *viewport, const float znear, con immUniform1f("zfar", zfar); immUniform1i("image", 0); /* default GL_TEXTURE0 unit */ - immBegin(GL_TRIANGLE_STRIP, 4); + immBegin(PRIM_TRIANGLE_STRIP, 4); immAttrib2f(texcoord, 0.0f, 0.0f); immVertex2f(pos, 0.0f, 0.0f); -- cgit v1.2.3