From 16d7967c2b404cbe6719192e073c7685376f6ab1 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 10 Feb 2019 11:02:06 +1100 Subject: Cleanup: use shorter name for shader config The struct name is descriptive, this isn't going to be confused with other variables. --- source/blender/gpu/intern/gpu_batch.c | 4 ++-- source/blender/gpu/intern/gpu_shader.c | 10 +++++----- 2 files changed, 7 insertions(+), 7 deletions(-) (limited to 'source/blender/gpu/intern') diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c index bd4fa25c306..9738b303700 100644 --- a/source/blender/gpu/intern/gpu_batch.c +++ b/source/blender/gpu/intern/gpu_batch.c @@ -669,9 +669,9 @@ void GPU_batch_program_set_shader(GPUBatch *batch, GPUShader *shader) } void GPU_batch_program_set_builtin_with_config( - GPUBatch *batch, eGPUBuiltinShader shader_id, eGPUShaderConfig shader_cfg) + GPUBatch *batch, eGPUBuiltinShader shader_id, eGPUShaderConfig sh_cfg) { - GPUShader *shader = GPU_shader_get_builtin_shader_with_config(shader_id, shader_cfg); + GPUShader *shader = GPU_shader_get_builtin_shader_with_config(shader_id, sh_cfg); GPU_batch_program_set(batch, shader->program, shader->interface); } diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 8bc53a71b5a..4245adbde5f 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -1170,11 +1170,11 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = { }; GPUShader *GPU_shader_get_builtin_shader_with_config( - eGPUBuiltinShader shader, eGPUShaderConfig shader_cfg) + eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg) { BLI_assert(shader < GPU_SHADER_BUILTIN_LEN); - BLI_assert(shader_cfg < GPU_SHADER_CFG_LEN); - GPUShader **sh_p = &builtin_shaders[shader_cfg][shader]; + BLI_assert(sh_cfg < GPU_SHADER_CFG_LEN); + GPUShader **sh_p = &builtin_shaders[sh_cfg][shader]; if (*sh_p == NULL) { GPUShaderStages stages_legacy = {NULL}; @@ -1199,10 +1199,10 @@ GPUShader *GPU_shader_get_builtin_shader_with_config( } /* common case */ - if (shader_cfg == GPU_SHADER_CFG_DEFAULT) { + if (sh_cfg == GPU_SHADER_CFG_DEFAULT) { *sh_p = GPU_shader_create(stages->vert, stages->frag, stages->geom, NULL, stages->defs, __func__); } - else if (shader_cfg == GPU_SHADER_CFG_CLIPPED) { + else if (sh_cfg == GPU_SHADER_CFG_CLIPPED) { /* Remove eventually, for now ensure support for each shader has been added. */ BLI_assert(ELEM(shader, GPU_SHADER_3D_UNIFORM_COLOR, -- cgit v1.2.3