From 3367ef8b6591b62b1b76f07fccb310485f6d45c7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 31 Oct 2010 15:39:37 +0000 Subject: initialize structs to zero rather then using memset(). --- source/blender/gpu/intern/gpu_material.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source/blender/gpu/intern') diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c index a31ec950711..d7aa7c3377d 100644 --- a/source/blender/gpu/intern/gpu_material.c +++ b/source/blender/gpu/intern/gpu_material.c @@ -629,10 +629,8 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la } else { if(lamp->type == LA_AREA) { - float area[4][4], areasize; + float area[4][4]= {{0.0f}}, areasize= 0.0f; - memset(&area, 0, sizeof(area)); - memset(&areasize, 0, sizeof(areasize)); mat->dynproperty |= DYN_LAMP_VEC|DYN_LAMP_CO; GPU_link(mat, "shade_inp_area", GPU_builtin(GPU_VIEW_POSITION), GPU_dynamic_uniform(lamp->dynco), GPU_dynamic_uniform(lamp->dynvec), vn, GPU_uniform((float*)area), GPU_uniform(&areasize), GPU_uniform(&lamp->k), &inp); -- cgit v1.2.3