From 637993fafe0c0bd1a2a12d3896673b929531f364 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Tue, 27 Mar 2018 23:57:29 +0200 Subject: UI: Perf: Make icon_draw_texture use GWN_draw_primitive. This bypass the use of immediate mode for theses drawcalls. Placement and and icon select (via uvs) is done inside the vertex shader. --- source/blender/gpu/intern/gpu_shader.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/gpu/intern') diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index f8339802eeb..79d1ce41301 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -65,6 +65,7 @@ extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]; extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]; extern char datatoc_gpu_shader_2D_image_vert_glsl[]; +extern char datatoc_gpu_shader_2D_image_rect_vert_glsl[]; extern char datatoc_gpu_shader_3D_image_vert_glsl[]; extern char datatoc_gpu_shader_image_frag_glsl[]; @@ -698,6 +699,9 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, datatoc_gpu_shader_image_shuffle_color_frag_glsl }, + [GPU_SHADER_2D_IMAGE_RECT_COLOR] = { datatoc_gpu_shader_2D_image_rect_vert_glsl, + datatoc_gpu_shader_image_color_frag_glsl }, + [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, -- cgit v1.2.3