From f61ad0e1017bcf924b0529738c08c3a74d1e7476 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 30 Nov 2020 14:52:46 +0100 Subject: Fix T83203 BGL: shader.program wrongly always returns 0 This was a leftover from the 2.91 GPU module refactor. This is an exception that should be removed when we remove BGL. --- source/blender/gpu/opengl/gl_shader.hh | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/gpu/opengl/gl_shader.hh') diff --git a/source/blender/gpu/opengl/gl_shader.hh b/source/blender/gpu/opengl/gl_shader.hh index a686014f4c5..befb2bce8b0 100644 --- a/source/blender/gpu/opengl/gl_shader.hh +++ b/source/blender/gpu/opengl/gl_shader.hh @@ -71,6 +71,9 @@ class GLShader : public Shader { void vertformat_from_shader(GPUVertFormat *format) const override; + /* DEPRECATED: Kept only because of BGL API. */ + int program_handle_get(void) const override; + private: char *glsl_patch_get(void); -- cgit v1.2.3