From c73e4e99a5449b2ed1b90cbe484340c3a013deb7 Mon Sep 17 00:00:00 2001 From: Mike Erwin Date: Mon, 8 Aug 2016 04:56:02 -0400 Subject: OpenGL: simple 2D shader with flat color Flat color means each primitive will use color from the provoking vertex. --- .../gpu/shaders/gpu_shader_2D_flat_color_vert.glsl | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl (limited to 'source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl new file mode 100644 index 00000000000..aa1eba470ab --- /dev/null +++ b/source/blender/gpu/shaders/gpu_shader_2D_flat_color_vert.glsl @@ -0,0 +1,18 @@ + +#if __VERSION__ == 120 + attribute vec2 pos; + attribute vec4 color; + + flat varying vec4 finalColor; +#else + in vec2 pos; + in vec4 color; + + flat out vec4 finalColor; +#endif + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); + finalColor = color; +} -- cgit v1.2.3