From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl index cdb066c9c52..0b5e3759dfb 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl @@ -1,10 +1,11 @@ - +#ifndef USE_GPU_SHADER_CREATE_INFO uniform mat4 ModelViewProjectionMatrix; /* Keep in sync with intern/opencolorio/gpu_shader_display_transform_vertex.glsl */ in vec2 texCoord; in vec2 pos; out vec2 texCoord_interp; +#endif void main() { -- cgit v1.2.3