From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl index 134a7d00127..c4d56579b18 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_nodelink_frag.glsl @@ -1,4 +1,4 @@ - +#ifndef USE_GPU_SHADER_CREATE_INFO in float colorGradient; in vec4 finalColor; in float lineU; @@ -8,6 +8,7 @@ flat in float dashAlpha; flat in int isMainLine; out vec4 fragColor; +#endif #define DASH_WIDTH 10.0 #define ANTIALIAS 1.0 -- cgit v1.2.3