From 2abfcebb0eb7989e3d1e7d03f37ecf5c088210af Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 10 Oct 2020 18:19:55 +1100 Subject: Cleanup: use C comments for descriptive text Follow our code style guide by using C-comments for text descriptions. --- .../shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl index a3439ebe3c4..5c555b2d3e7 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl @@ -11,15 +11,15 @@ void main() gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); gl_PointSize = size; - // calculate concentric radii in pixels + /* calculate concentric radii in pixels */ float radius = 0.5 * size; - // start at the outside and progress toward the center + /* start at the outside and progress toward the center */ radii[0] = radius; radii[1] = radius - 1.0; radii[2] = radius - outlineWidth; radii[3] = radius - outlineWidth - 1.0; - // convert to PointCoord units + /* convert to PointCoord units */ radii /= size; } -- cgit v1.2.3