From 2abfcebb0eb7989e3d1e7d03f37ecf5c088210af Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 10 Oct 2020 18:19:55 +1100 Subject: Cleanup: use C comments for descriptive text Follow our code style guide by using C-comments for text descriptions. --- ..._shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl index 287bd351534..3eec271913a 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl @@ -14,15 +14,15 @@ void main() gl_PointSize = size; fillColor = color; - // calculate concentric radii in pixels + /* Calculate concentric radii in pixels. */ float radius = 0.5 * size; - // start at the outside and progress toward the center + /* Start at the outside and progress toward the center. */ radii[0] = radius; radii[1] = radius - 1.0; radii[2] = radius - outlineWidth; radii[3] = radius - outlineWidth - 1.0; - // convert to PointCoord units + /* Convert to PointCoord units. */ radii /= size; } -- cgit v1.2.3