From a5644f9a28ea46892f9a480a5bb7b44a8f0c8759 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 2 May 2022 01:31:24 +0200 Subject: Cleanup: GPUBuiltinShader: Remove old shader interfaces This leaves some of the unresolved case where we still need both implementation. --- source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl | 8 -------- 1 file changed, 8 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl index 5d19aea9168..cf948bb2533 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_smooth_color_vert.glsl @@ -1,11 +1,3 @@ -#ifndef USE_GPU_SHADER_CREATE_INFO -uniform mat4 ModelViewProjectionMatrix; - -in vec2 pos; -in vec4 color; - -noperspective out vec4 finalColor; -#endif void main() { -- cgit v1.2.3