From 4b080ff18f4cdfc8f10734b928f4389737b6d487 Mon Sep 17 00:00:00 2001 From: Julian Eisel Date: Sun, 15 Apr 2018 21:32:04 +0200 Subject: Cleanup: Make access to widget triangle defines explicit E.g. the vertices created for each of the defines would require a certain offset. If you don't know what to look for, finding out about this is pretty difficult. Make them easily searchable instead. --- source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl index 1c8c0ad3850..107480580f9 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl @@ -48,10 +48,10 @@ const vec2 jit[9] = vec2[9]( /* We can reuse the CORNER_* bits for tria */ #define TRIA_VEC_RANGE BIT_RANGE(6) const vec2 triavec[37] = vec2[37]( - /* horizontal tria */ + /* ROUNDBOX_TRIA_ARROWS */ vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353), vec2( 0.352077, 0.532607), vec2( 0.352077, -0.549313), vec2(-0.330000, -0.008353), - /* circle tria (triangle strip) */ + /* ROUNDBOX_TRIA_SCROLL - circle tria (triangle strip) */ vec2(0.000000, 1.000000), vec2(0.382684, 0.923879), vec2(-0.382683, 0.923880), vec2(0.707107, 0.707107), vec2(-0.707107, 0.707107), @@ -61,13 +61,13 @@ const vec2 triavec[37] = vec2[37]( vec2(0.707107, -0.707107), vec2(-0.707107, -0.707107), vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880), vec2(0.000000, -1.000000), - /* menu arrow */ + /* ROUNDBOX_TRIA_MENU - menu arrows */ vec2(-0.33, 0.16), vec2(0.33, 0.16), vec2(0.0, 0.82), vec2(0.0, -0.82), vec2(-0.33, -0.16), vec2(0.33, -0.16), - /* check mark */ + /* ROUNDBOX_TRIA_CHECK - check mark */ vec2(-0.578579, 0.253369), vec2(-0.392773, 0.412794), vec2(-0.004241, -0.328551), vec2(-0.003001, 0.034320), vec2(1.055313, 0.864744), vec2(0.866408, 1.026895), - /* hold action arrow */ + /* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */ #define OY -0.2 #define SC 0.35 // vec2(-0.5 + SC, 1.0 + OY), vec2( 0.5, 1.0 + OY), vec2( 0.5, 0.0 + OY + SC), -- cgit v1.2.3