From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl index 3ea8f7dbfbe..8687763f4c1 100644 --- a/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_3D_polyline_frag.glsl @@ -1,14 +1,15 @@ - +#ifndef USE_GPU_SHADER_CREATE_INFO uniform float lineWidth; uniform bool lineSmooth = true; in vec4 finalColor; noperspective in float smoothline; -#ifdef CLIP +# ifdef CLIP in float clip; -#endif +# endif out vec4 fragColor; +#endif #define SMOOTH_WIDTH 1.0 -- cgit v1.2.3