From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- source/blender/gpu/shaders/gpu_shader_geometry.glsl | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders/gpu_shader_geometry.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_geometry.glsl b/source/blender/gpu/shaders/gpu_shader_geometry.glsl index 3b4e2e17ccc..4fdc14289e1 100644 --- a/source/blender/gpu/shaders/gpu_shader_geometry.glsl +++ b/source/blender/gpu/shaders/gpu_shader_geometry.glsl @@ -1,4 +1,4 @@ - +#ifndef USE_GPU_SHADER_CREATE_INFO uniform mat4 ProjectionMatrix; uniform int PrimitiveIdBase; @@ -19,6 +19,7 @@ out vec3 varposition; uniform bool osd_flat_shading; uniform int osd_fvar_count; +#endif #define INTERP_FACE_VARYING_2(result, fvarOffset, tessCoord) \ { \ @@ -38,8 +39,10 @@ uniform int osd_fvar_count; result = vec3(tmp, 0); \ } +#ifndef USE_GPU_SHADER_CREATE_INFO uniform samplerBuffer FVarDataBuffer; uniform isamplerBuffer FVarDataOffsetBuffer; +#endif out block { -- cgit v1.2.3