From 29ab711efa01a94d7d407c29755cd697dbd02276 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Wed, 5 Jan 2022 14:58:34 +0100 Subject: Cleanup: Remove unused code (USE_COLOR_U32) --- .../blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) (limited to 'source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl') diff --git a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl index 2033401db67..08623fa9935 100644 --- a/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_uniform_color_frag.glsl @@ -1,21 +1,9 @@ -#if defined(USE_COLOR_U32) -uniform uint color; -#else uniform vec4 color; -#endif out vec4 fragColor; void main() { -#if defined(USE_COLOR_U32) - fragColor = vec4(((color)&uint(0xFF)) * (1.0f / 255.0f), - ((color >> 8) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 16) & uint(0xFF)) * (1.0f / 255.0f), - ((color >> 24)) * (1.0f / 255.0f)); -#else - fragColor = color; -#endif - fragColor = blender_srgb_to_framebuffer_space(fragColor); + fragColor = blender_srgb_to_framebuffer_space(color); } -- cgit v1.2.3