From edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:34:28 +0100 Subject: Revert "GPUShaderCreateInfo for interface abstraction" This reverts commit 8fb2ff458ba579dba08bfdf57d043ad158b5db07. Missing some files. --- ...u_shader_2D_image_overlays_stereo_merge_info.hh | 36 ---------------------- 1 file changed, 36 deletions(-) delete mode 100644 source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh') diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh deleted file mode 100644 index c1e6c3957d3..00000000000 --- a/source/blender/gpu/shaders/infos/gpu_shader_2D_image_overlays_stereo_merge_info.hh +++ /dev/null @@ -1,36 +0,0 @@ -/* - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2022 Blender Foundation. - * All rights reserved. - */ - -/** \file - * \ingroup gpu - */ - -#include "gpu_shader_create_info.hh" - -GPU_SHADER_CREATE_INFO(gpu_shader_2D_image_overlays_stereo_merge) - .vertex_in(0, Type::VEC2, "pos") - .fragment_out(0, Type::VEC4, "imageColor") - .fragment_out(1, Type::VEC4, "overlayColor") - .sampler(0, ImageType::FLOAT_2D, "imageTexture") - .sampler(1, ImageType::FLOAT_2D, "overlayTexture") - .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") - .push_constant(16, Type::INT, "stereoDisplaySettings") - .vertex_source("gpu_shader_2D_vert.glsl") - .fragment_source("gpu_shader_image_overlays_stereo_merge_frag.glsl") - .do_static_compilation(true); -- cgit v1.2.3