From 9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Mon, 17 Jan 2022 14:45:22 +0100 Subject: Revert "Revert "GPUShaderCreateInfo for interface abstraction"" This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh) --- ...gpu_shader_2D_line_dashed_uniform_color_info.hh | 35 ++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh (limited to 'source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh') diff --git a/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh b/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh new file mode 100644 index 00000000000..419cd4bc47c --- /dev/null +++ b/source/blender/gpu/shaders/infos/gpu_shader_2D_line_dashed_uniform_color_info.hh @@ -0,0 +1,35 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2022 Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup gpu + */ + + +#include "gpu_interface_info.hh" +#include "gpu_shader_create_info.hh" + +/* TODO(jbakker): Skipped as data doesn't fit as push constant. */ +GPU_SHADER_CREATE_INFO(gpu_shader_2D_line_dashed_uniform_color) + .vertex_in(0, Type::VEC3, "pos") + .vertex_out(flat_color_iface) + .push_constant(0, Type::MAT4, "ModelViewProjectionMatrix") + .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl") + .fragment_source("gpu_shader_2D_line_dashed_frag.glsl") + .do_static_compilation(true); -- cgit v1.2.3