From 6a88f83d679f281d7adb3798ab4770069a63c2da Mon Sep 17 00:00:00 2001 From: Jeroen Bakker Date: Fri, 24 Sep 2021 07:42:36 +0200 Subject: Hair Info Length Attribute Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481 --- .../blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders/material') diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl index 6330daa4391..6ffa6b59572 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl @@ -10,12 +10,15 @@ float wang_hash_noise(uint s) return fract(float(s) / 4294967296.0); } -void node_hair_info(out float is_strand, +void node_hair_info(float hair_length, + out float is_strand, out float intercept, + out float length, out float thickness, out vec3 tangent, out float random) { + length = hair_length; #ifdef HAIR_SHADER is_strand = 1.0; intercept = hairTime; -- cgit v1.2.3