From 33eeed5b3ca94c49c4c7aca26f63e913bfd59414 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cle=CC=81ment=20Foucault?= Date: Thu, 2 Jun 2022 10:03:37 +0200 Subject: Fix T98538 EEVEE: Geometry input node breaks with Displacement Texture This was due to older drivers not honoring varying attributes shadowing by local variables. Renaming the input argument fixes the issue. --- .../blender/gpu/shaders/material/gpu_shader_material_geometry.glsl | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl index 4c9ff31622f..fed7ac7df66 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl @@ -1,6 +1,6 @@ #pragma BLENDER_REQUIRE(gpu_shader_material_tangent.glsl) -void node_geometry(vec3 orco, +void node_geometry(vec3 orco_attr, out vec3 position, out vec3 normal, out vec3 tangent, @@ -21,8 +21,8 @@ void node_geometry(vec3 orco, tangent = g_data.curve_T; } else { - tangent_orco_z(orco, orco); - node_tangent(orco, tangent); + tangent_orco_z(orco_attr, orco_attr); + node_tangent(orco_attr, tangent); } parametric = vec3(g_data.barycentric_coords, 0.0); -- cgit v1.2.3