From 601b8c1041a6eece565e575d127a6056bc45cbbb Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 27 May 2013 17:48:02 +0000 Subject: Fix #35505: cycles object space normal mapping did not match blender internal. Now it uses the same (strange) YZ flipping convention. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index fe54cd16b73..38a8d92a56a 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -2273,6 +2273,11 @@ void node_object_info(out vec3 location, out float object_index, out float mater random = 0.0; } +void node_normal_map(float strength, vec4 color, vec3 N, out vec3 result) +{ + result = N; +} + void node_bump(float strength, float dist, float height, vec3 N, out vec3 result) { result = N; -- cgit v1.2.3