From 9886ae63311da83d962a546bb2c252316ba63538 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 14 Feb 2019 19:03:59 +0100 Subject: Fix T61470: incorrect saturation clamping in recent bugfix. We should clamp the result after multiplication. --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/gpu/shaders') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 970bbe641d4..c269185eb0f 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -882,7 +882,7 @@ void hue_sat(float hue, float sat, float value, float fac, vec4 col, out vec4 ou rgb_to_hsv(col, hsv); hsv[0] = fract(hsv[0] + hue + 0.5); - hsv[1] = hsv[1] * clamp(sat, 0.0, 1.0); + hsv[1] = clamp(hsv[1] * sat, 0.0, 1.0); hsv[2] = hsv[2] * value; hsv_to_rgb(hsv, outcol); -- cgit v1.2.3